Showing posts with label The Ion Age. Show all posts
Showing posts with label The Ion Age. Show all posts

28/12/2013

First Contact

Sgt. Alden peered around the outcrop of rock on which he was leaning at the low building in front of him. His mind went back to the recording he had heard in the Comms centre an hour before-

'There seems to be a disturbance outside, I....I think I hear gunshots....clear the room everybody......(interference).....where's the.......Oh God, what IS that?.................(muffled shout from another scientist)......Dr. Olsen, are you alright? For God's sake, can't you............(silence).

Alden could just make out the body of a security guard on the floor to the right of the research facility building, the three Hab units standing behind. This was a remote scientific research station, very small, but regularly served with supplies from a light shuttle that called twice a month. The work was relatively unimportant, but all attempts were being made to gain greater knowledge of this Northern Hemisphere of the planet, discovered a mere 68 years before. The South was settled in many places, with some large towns and even cities. Large mining corporations, eager to exploit the vast riches that no doubt lay beneath the surface of this enormous planet, had set up mining camps, then huge facilities and refineries, taking advantage of lucrative licences issued by a government in a hurry to establish a stable world, and who needed resources to be supplied as quickly as possible to achieve their aims. The military, of course, were seconded all over the planet to address the paranoia felt in higher echelons that other greedy civilisations were eyeing this, their greatest prize.


Alden muttered into his comms mike; 'Jena, are you in position?'

Corporal Jena's voice came clearly through his earpiece, 'Copy that'.

'Moving now, three possible contacts detected in the area, all to our front at the moment, hold where you are'

'Copy'.

The Sergeant looked back at his fire team and signalled that they were moving out towards the research building. As they carefully stalked up  to the west side of the building, Alden kept an eye on the screen of his wrist data unit. The three red blips were moving slowly towards them, converging on the clutch of buildings.

A bead of perspiration trickled down his temple- was the data feed correct? This planet still had some magnetic variations that the comms boys hadn't yet worked out. Was there someone or something waiting for them beyond the building? He whispered into his mike again: 'Jena, move into those woods to the north of the facility, and see if you can get eyes on anything that might be giving me these readings.'

'Moving now Sarge' came Jena's reassuring voice.

Another blip moved on the wrist display, and Alden realised that he had to make a move or they could be overwhelmed if these possible enemy forces moved around them. Making the decision, he motioned the fire team forward across the front of the building and swung around the corner to find the cause of the radar blips. Five figures wearing curious red-sheened body armour were crouching in the lee of the building, their unfamiliar weapons to hand. They wore no helmets, and their skin was a startling blue colour, surmounted with hair of an even lighter blue. All this information entered  Alden's brain a split second before he gave the order to open fire. His well-drilled team instantly poured fire on to the alien figures, and watched three figures go down instantly.

Recovering from their surprise, the red-clad monsters returned fire, their laser rifles scything at the troopers and dropping one. Behind them, Alden could see another squad of 'Reds' turning in their direction, weapons coming up to train on them. Before he could call a warning, this second squad opened fire at them, carelessly aiming through the remainder of their comrades, as if these lives were immaterial. Sergeant Alden felt the searing burn as a Red with a heavy laser targeted him and sliced through his armour as if it was just so much paper. As he fell forward he saw the other members of his fire team had fallen, smoke whisping from armour that had been cut open with ease. In his earpiece he could hear excited shouting, but could not make it out, and gently slipped away.

To the north of the facility, Corporal Jena had been listening to the firefight through his own earpiece, and when the cries of pain and fear crackled through it, he frantically called out to Alden and other members of the fire team, but received no reply. He led his own team across a clearing and took cover just inside the tree line to see if he could spot the enemy that had accounted for the lives of his comrades. He just had time to make out the positions of these unearthly creatures before he directed fire from comrades. He saw one alien figure stagger back and fall under the weight of fire, but the enemy seemed to have no fear of being caught in the open, and stood their ground, returning fire with grim ferocity, slicing the trees and undergrowth with searing beams of light. From the corner of his eye, Jena spotted the survivors of the first firefight skirting around the front of the building, re-appearing on the other side, to add their firepower to the assault.







 He watched as one alien hefted the heavy laser on to his shoulder and swung round to his bearing. He was no coward, but someone had to return and give a report to Headquarters. With a brief glance, he looked towards his fallen brothers, then took the remainder of his team and melted into the woods.


So, this is a 'dramatised' account of a solo game I had today- very simple and quick, using some expanded FUBAR rules kindly supplied to me by Vulture, and bolting on the solo/campaign rules from SA5150 with my own variations. The indigenous troops were all 'Regular', and the Aliens were Veteran, my thinking being that any expeditionary or scout force would be made up of good quality troops. Miniatures were from Rebel, Armies Army, and the casualty figure was from GZG. The Research building was from Critical Mass Games, the Hab domes from The Ion Age, and the grav sled from Old Crow. The game was played over my own hand made hex terrain from Warbases.

It was a quick and simple game, mostly to test out the amalgamation of these rule sets, but it was a bit of fun. I have a hankering to expand the background of my imaginary universe, with the threat from the ruthless 'Red Menace', and incorporate the story into similar AARs, but with more thought and detail- does anybody have any ideas or (polite) suggestions as to whether I should pursue this?
Obviously I am no Sci Fi author, but I feel I would like to build the story and introduce actual characters (well, apart from poor old Sergeant Alden- his race is run!).

Anyway, if you have struggled down this far, thanks very much for persevering, and if you have commented, thanks for that too!

Oh, and Happy New Year for next week!

08/11/2013

A Few More Armies Army..........

I have to confess to having taken the day off work today as it is my birthday (don't ask, it's too embarrassing) so I have taken a few self-indulgent hours to paint my other new Armies Army figures, the PLA/Sino forces.

Since I started this blog, I have agonised over the standard of my figure painting, as a lot of posts I see display a level of competence that I cannot possibly emulate. However, I am rapidly coming to the conclusion that if I want to move some of the enormous backlog of minis I would like to paint, then I will have to compromise a bit, so these figures, and the Unknown Enemy figures from my previous post have had a fairly simple treatment, using washes and dry brushing. For the wargames table, I guess they are good enough!


So, here are the minis I have painted today, the PLA/Sino Forces from Armies Army:

Brush-on grey undercoat from Vallejo, base colour of GW Dheneb Stone, wash of Army Painter Strong Tone, then dry brush of base colour again- that's just about it, apart from boots and weapon details.

I also finished the rest of the Enemy Unknown, so here is a collective picture of these minis too:






I have made a start on the 'Hab' units I bought from The Ion Age recently. As usual, I have sort of pinched their colour scheme to a certain point, but it looked so effective! I like a well-weathered look, so plenty of staining and washes. They fit beautifully on the Warbases hexes I use for my terrain as well, so that's a bonus!






All the above items need varnishing and static grass adding in order to hide the lack of attention to detail in the basing, but as I'm away for a few days from tomorrow, I wanted to make a quick post before I go.

Having seen Eli's preview of some of the new releases fron Jon at GZG, I committed a few measly quid on 4 packs of the new sculpts. They are really good, and Jon was kind enough to send me a few samples of upcoming ranges too- they are all great sculpts- and so my determination to cut back on hobby spending will be sorely tested. However, thanks Jon, I'm really looking forward to painting these guys too!

Thanks for looking in as always, and helpful comments are welcome!



26/10/2013

I finally get off my big, fat.........

I haven't made a post for quite a while, for various reasons which will be completely uninteresting, and for those bloggers who usually receive comments from me, I apologise for not giving you the due attention you deserve. So I'll just give a quick update on 'work' so far.

Some time ago I ordered some MDF buildings from Mad Mecha Guy, and then more recently bought the roads, walls, and paved area packs. One weekend I made the effort to paint all the road pieces, the pavement/sidewalk pieces, the paved areas, pedestrian crossings and various other things. I didn't bother with any clever shading- too lazy, and the etching on the MDF helped a little here- but got it done. So here are a few pictures of a small set-up using a fraction of what comes in these packs.







Sorry about the muddy looking brown between everything- that's just my tatty desk.

As you can probably see, I haven't bothered to paint the interiors of the buildings. I know, I know- no attention to detail.

I have also painted a few vehicles using the Mask sheets from Critical Mass Games, specifically the digital camo sheets. Using an air brush, I am reasonably satisfied with the result, though it may be too subtle to show well, but that is just my incompetence. The first vehicle is from Khurasan miniatures....


and the next two are from GZG.

I am slowly getting used to the airbrush, but as I don't have a permanent 'work station' I have to set it all up each time to use it- it can become a chore.

Now, bear with me a little longer, it will soon be over. Next up, some miniatures- NAC guncrews from GZG....






followed by a sniper crew from GZGs new Power Armour range....

and then the rest of this range that I have completed, support weapons included.






I also recently made a start on another of GZG's ranges- I believe it is the 'Republic of Arden' range for Tomorrow's War. I just think of them as modern French Foreign Legion! This picture isn't very clear I'm afraid, and the fact that they have been gloss coated but not matt doesn't help the situation. However, on the plus side, you can see the Tricolor on the shoulder pads!




So finally, I took advantage of an offer from 15mm.co.uk/The Ion Age and ordered a three pack of their 'prefabricated hab' buildings. I'm really pleased with them- nice clean castings, and best of all, because of the shape, they fit beautifully on the terrain hexes I use!

So that's it. Thanks for spending the time if you have read this far and not dropped off to sleep. I have been challenged, sort of, to a paint off by Barks from 'Wargaming with Barks' and Allison from 'The Painting Agency' to have a go at a Khurasan figure or two that completely don't resemble characters from a certain  '50% existence' game (if you get my drift). You know the one. Both Allison and Barks have made outstanding jobs with their renditions, so I don't think mine will be half as good, but I'll have a go....might not be this week though!

Thanks for looking in!