Hi. Just a little post of pictures of Elhiem's British SAS in Gulf War colours. Lovely sculpts as always.
Possibly the packs/equipment are a bit bright, but I'm not stressing about it.
Also, I have several items of resin terrain from SandS Models to paint, the first of which is a distressed Toyota van. These are cracking models, and I have some street barricades primed and ready to go. I have painted this in a similar way to my figures- base colours blocked in, a suitable colour wash, then re-establish base colours and add highlights. Unfortunately, I haven't been fussy enough to fill in a few blow holes from the casting process- I know, a cardinal sin- so I apologise to all those less lazy than me!
Anyway, just a quick post. Have a good week all!
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Showing posts with label Terrain. Show all posts
Showing posts with label Terrain. Show all posts
27/09/2015
05/09/2015
Elhiem Modern Russians
Since my last post I have been concentrating on Matt's Modern Russians, and decided to do the lot before posting, so this is a little pic heavy I'm afraid.
I found these figures particularly enjoyable to paint, with a wealth of detail (in common with all Elhiem figures), and attempted a 'Flora Digital' pattern which did not really come off, but I'm still relatively happy with the final appearance.
So, RUS01
RUS02
RUS03
RUS04
RUS05
RUS06
The Spetsnaz in GORKA suits were a pattern I found on the net, but I have seen a number of different ones. I am well aware that many details/colours may be inaccurate, but I'm not going to be too precious about it- life's too short!
I also managed a couple of pieces of scatter terrain while I was at it, the first cobbled together from a mixed bag of mis-cast items from 'SGT'S MESS' (a brilliant bag of stuff for this sort of thing)-
and at your convenience (sorry), a, er, convenience, also from SGT'S MESS.
So, I've got lots in the pipeline- mostly from Elhiem- Aussie SASR, US Rangers post 2010 and others.
I have knocked out a few more Taliban, and some Liberation minis recently, but there are enough pictures here for one post I think.
As usual, any helpful comments welcome, and thanks for taking an interest.
I found these figures particularly enjoyable to paint, with a wealth of detail (in common with all Elhiem figures), and attempted a 'Flora Digital' pattern which did not really come off, but I'm still relatively happy with the final appearance.
So, RUS01
RUS02
RUS03
RUS04
RUS05
RUS06
The Spetsnaz in GORKA suits were a pattern I found on the net, but I have seen a number of different ones. I am well aware that many details/colours may be inaccurate, but I'm not going to be too precious about it- life's too short!
I also managed a couple of pieces of scatter terrain while I was at it, the first cobbled together from a mixed bag of mis-cast items from 'SGT'S MESS' (a brilliant bag of stuff for this sort of thing)-
and at your convenience (sorry), a, er, convenience, also from SGT'S MESS.
So, I've got lots in the pipeline- mostly from Elhiem- Aussie SASR, US Rangers post 2010 and others.
I have knocked out a few more Taliban, and some Liberation minis recently, but there are enough pictures here for one post I think.
As usual, any helpful comments welcome, and thanks for taking an interest.
Labels:
20mm,
Elhiem,
Liberation,
SGT'S MESS,
Terrain
02/02/2014
Urban Development
It has been a while since my last post, but I haven't been entirely idle on the modelling front. I wanted to create some urban terrain for regular wargaming, and I thought I might try a little zombie bashing, and 5150 New Beginnings. I have had a number of buildings from Mad Mecha Guy, pictures posted before, but I wanted to make a bit more of them. So, I attached them to some 150 X 150mm MDF bases (from Warbases) to give a little uniformity, and the appearance of a prefabricated colony. I also wanted a scruffy and neglected look, so used a few washes, yet this isn't apparent from the pictures.
First up, a single storey commercial establishment with a suitably unspecific name. All the bases of these buildings were marked out with a fine permanent marker, then the joints dry-brushed with GW's Bestial Brown. I think I may have been a little over-enthusiastic here, as less is probably more.
Now a two storey 'shop' with posters printed out from a quick trawl on the internet, and the sign on the roof made from an offcut of MDF that came with my order from Mad Mecha Guy- Joseph doesn't waste much, and sent me a nice selection of bits and pieces with my order.
A two storey habitation block with a feeble attempt at some graffiti....
and Quite obviously a severely un-secure banking establishment. I couldn't think of anything clever for the name so stuck to the obvious. These rooftop signs aren't glued in anyway, just held with a couple of 'pins' so I can change them when and if.
Another two storey commercial property with different window configuration.
I could have done a bit more with this 'shelter' but by this time at night my enthusiasm is waning!
Police Department- very utilitarian. I used the aluminium mesh that you can buy from car part shops for mending bodywork in all the windows- maybe for a 'Precinct 39' type scenario.
And so to 'Kelly's Bar and Grill'. I thought it would probably have obscured windows, what with the pole dancing and all, so covered them over with some picture mounting card.
These two buildings are from Warbases, but I've tried to dress them up with broken 'tile' pieces which I bought some time ago and never used, plastic girder, plastic tube for pipework etc. It wasn't until I'd put them on a base that I made more of an effort with them.
I just took one of the bases and threw a few things on to make a scruffy vacant lot. Exotic future crate from Atenociti, skip from The Scene, but I can't remember the origin of the vehicle.
This is just another improvised base, with a plastic container for the column, a mini from CP Models, I think, an MDF 15mm base for the plaque and some walls I picked up at a wargame show. Very simple stuff I know, but good cover nevertheless.
This is my first attempt at zombies. these are from Rebel Minis, but I also have some on order from Khurasan. I'm fairly happy with the result. I painted the flesh a sort of mid grey and highlighted it, then picked out top detail with Vallejo Game Colour Dead Flesh. I've seen much better on your blogs out there, but this will do.
Finally, I have seen pictures posted of various bloggers work spaces, so I took a quick picture of my own chaos.....we're all the same!!
Thanks for stopping by.
First up, a single storey commercial establishment with a suitably unspecific name. All the bases of these buildings were marked out with a fine permanent marker, then the joints dry-brushed with GW's Bestial Brown. I think I may have been a little over-enthusiastic here, as less is probably more.
Now a two storey 'shop' with posters printed out from a quick trawl on the internet, and the sign on the roof made from an offcut of MDF that came with my order from Mad Mecha Guy- Joseph doesn't waste much, and sent me a nice selection of bits and pieces with my order.
A two storey habitation block with a feeble attempt at some graffiti....
and Quite obviously a severely un-secure banking establishment. I couldn't think of anything clever for the name so stuck to the obvious. These rooftop signs aren't glued in anyway, just held with a couple of 'pins' so I can change them when and if.
Another two storey commercial property with different window configuration.
I could have done a bit more with this 'shelter' but by this time at night my enthusiasm is waning!
Police Department- very utilitarian. I used the aluminium mesh that you can buy from car part shops for mending bodywork in all the windows- maybe for a 'Precinct 39' type scenario.
And so to 'Kelly's Bar and Grill'. I thought it would probably have obscured windows, what with the pole dancing and all, so covered them over with some picture mounting card.
These two buildings are from Warbases, but I've tried to dress them up with broken 'tile' pieces which I bought some time ago and never used, plastic girder, plastic tube for pipework etc. It wasn't until I'd put them on a base that I made more of an effort with them.
I just took one of the bases and threw a few things on to make a scruffy vacant lot. Exotic future crate from Atenociti, skip from The Scene, but I can't remember the origin of the vehicle.
This is just another improvised base, with a plastic container for the column, a mini from CP Models, I think, an MDF 15mm base for the plaque and some walls I picked up at a wargame show. Very simple stuff I know, but good cover nevertheless.
This is my first attempt at zombies. these are from Rebel Minis, but I also have some on order from Khurasan. I'm fairly happy with the result. I painted the flesh a sort of mid grey and highlighted it, then picked out top detail with Vallejo Game Colour Dead Flesh. I've seen much better on your blogs out there, but this will do.
Finally, I have seen pictures posted of various bloggers work spaces, so I took a quick picture of my own chaos.....we're all the same!!
Thanks for stopping by.
Labels:
15mm Sci Fi,
CP Models,
Khurasan,
Mad Mecha Guy,
Rebel Minis,
Terrain,
The Scene,
Vallejo,
Warbases
12/11/2012
More Armies Army Weapons Teams and Kickstarter plug.
At the weekend I managed to paint up some more heavy weapons teams from Armies Army- The Rusks. They were a little rushed, so the painting is probably a bit untidy, but I do enjoy these mini dioramas!
First of all, a manned gun crew, with a weapon pinched from a GZG set because that's what I wanted in my set-up.
Reverse view
These are all mounted on their own 30mm bases, but for a little bit of interest I've posed them in one of my terrain hexes (also knocked up this weekend).
Rocket launcher/heavy laser doohicky....
Obverse view.....
Plasma Gun or similar (help me out Keith!), with loader and spare power pack.
And here's the other side.
All bases are from Warbases, in fact I also took delivery of some of their destroyed buildings last week, also made of MDF, and I'm really pleased with them. Pics when painted.
I also would like to mention the Armies Army Kickstarter that has commenced recently. Keith has some great ideas in the pipeline, and a good level of support already, so I wish to put in a plea on his behalf for a little helping hand, and we'll all benefit from another range of figures to add to the lead pile, or better still, sneak to the front of the queue! Details on the Armies Army blog.
Thanks for looking in!
First of all, a manned gun crew, with a weapon pinched from a GZG set because that's what I wanted in my set-up.
Reverse view
These are all mounted on their own 30mm bases, but for a little bit of interest I've posed them in one of my terrain hexes (also knocked up this weekend).
Rocket launcher/heavy laser doohicky....
Obverse view.....
Plasma Gun or similar (help me out Keith!), with loader and spare power pack.
And here's the other side.
All bases are from Warbases, in fact I also took delivery of some of their destroyed buildings last week, also made of MDF, and I'm really pleased with them. Pics when painted.
I also would like to mention the Armies Army Kickstarter that has commenced recently. Keith has some great ideas in the pipeline, and a good level of support already, so I wish to put in a plea on his behalf for a little helping hand, and we'll all benefit from another range of figures to add to the lead pile, or better still, sneak to the front of the queue! Details on the Armies Army blog.
Thanks for looking in!
Labels:
15mm Sci Fi,
Armies army,
GZG,
Terrain,
Warbases
25/07/2012
Just A Little Progress Report........
Hi Everybody. I've been a bit shy on the posting side of things recently, what with work, short holiday, grass management (in the historic rain) yada, yada, yada. No new batrep, but my son and I playtested 5150SA last night for a few hours, just to get to grips with the mechanics. We'll soon have a batrep up for publication.
So failing that, I shall just have to post some pictures of recent painting ventures, all taken on sections of my ongoing terrain tile project. I was hoping to get some custom bases cut by Martin from Warbases, and he kindly gave me a sensible quote, but I devised a method for gluing my existing 70mm hexes (not a particularly brain stretching exercise) to make what I wanted (see the hill in the following pics). So, as he had been so good, and I then went and kicked him in the teeth-sorry Martin-I then ordered some 150mm square bases that I will be painting up as a cityscape for 5150NB, a copy of which I downloaded last weekend.
First up, a selection of Khurasan rebels with the Rockhopper. I painted half of them with grey fatigues, the others with brown, and here are half a dozen of mixed colours. Just very simple paint schemes, but the figures aren't too complex.
The local paramilitary police force have turned up to arrest some poor innocent bomber/murderer, whatever. Khurasan minis again, with Khurasan nasty piece of work truck. Again, fairly simple paint jobs-ultramarine blue uniforms, black body armour, all appropriately washed, (ironed), and highlighted.
Here's a little offering from Armies Army-a slightly different colour scheme from my earlier posts-black fatigues with khaki body armour and pouches etc. Probably partly pinched from Spacejacker. (Sorry, Jacker). I'm looking forward to Keith's new sculpts when they are available.
Some more of Armies Army boys in the new configuration.
This is a mini I particularly like. It is from Splintered Light miniatures, and comes from their 15mm undead range (I think). It has certain 'Ah, Grasshopper' connotations, especially as I chickened out of painting the eyes (apart from the blind white eyeballs!). We intend to use him as a cult religious leader with his own loony army in our setting.
First up, a selection of Khurasan rebels with the Rockhopper. I painted half of them with grey fatigues, the others with brown, and here are half a dozen of mixed colours. Just very simple paint schemes, but the figures aren't too complex.
One of Khurasan's walkers,as everyone will probably recognise. |
Two GZG minis with a greenstuff camo cape. |
A GZG colonist stands atop a dhobi type house from The Scene. |
Same house, with Khurasan Riflething taking a potshot at a passing rebel Gecko (from Old Crow). |
A converted Armies Army trooper with GZG head swap and greenstuff hood, courtesy of another rip-off from Spacejacker-sorry Jacker, I'm your disciple. |
Labels:
15mm Sci Fi,
Armies army,
GZG,
Khurasan,
Old Crow,
Splintered Light minis,
Terrain,
The Scene,
Warbases
18/04/2012
A small BATREP!
Last night I decided to have a break from re-painting the minis I 'lost' in the Great Varnish Disaster, and challenged my son to a quick skirmish to try out the FUBAR rules I recently downloaded. We set it up quickly with a very weak scenario outline, purely to test out the rules and, let's face it, just to have a game. We didn't have enough hexes from my terrain project for a complete tabletop, so used them in conjunction with the existing 2' X 2' tiles in reserve.
It turned out to be a very one-sided affair, as in our haste to set up a game, we didn't really think it through. The vague outline was-planetary enforcers hitting a small colonial settlement to hunt out rebel sympathisers who were coincidentally harbouring a few cells of insurgents at the time. My son, Nick, controlled 2 fire teams of Veteran troopers, represented by Khurasan Control Battalion minis, with an armoured truck as their transport. I had 3 cells of rebel insurgents, 2 rated as green, 1 as seasoned, and 2 technicals armed with a heavy laser, and a heavy machine gun.
The table was set up thus-
The security forces were to enter the table from the North (far) edge, rebels from this near edge. The security team took initiative and rattled on to the board in their truck and stopped at the edge of the tree line. My 1st technical rushed on to the board and took up station at the edge of the settlement to provide covering fire for further deployment. Cell 1 ran on into cover of the buildings from the eastern edge (R). The colonists took one look at the twin laser cannon down the valley and dashed to the rear of the settlement. Very wise.
2nd Turn-Security forces (now to be known as 'Ghosts') fail activation and I bring on second technical and Cell 1 moves into cover of heavy containers in centre of settlement. 2nd Technical roars on to the board in a burst of exhaust fumes and takes up station alongside Cell 1.
Rebels activate 1st on turn 3 and consolidate cover. Ghosts fail activation but are then considered on guard, and take the opportunity to fire twin laser cannons at Technical 1, resulting in 2 unsaved hits. Technical disappears in a plume of greasy smoke! I just love these Lisko
tokens.
Turn 4, Rebels gain initiative and Cell 2 runs on from Southern edge into cover. Ghost support squad debusses (spelling error?) and takes cover behind trees to the west. Their vehicle fires the laser cannons again at the 2nd Technical (stupidly left with more than it's nose poking out of cover) and scores 2 unsaved hits again. Weapon destroyed, crew stunned. Rebel Cell 2 moves into cover of buildings.
Turn 5, Ghost's truck moves forward into dry creek bed and disgorges Fire team 1. Meanwhile, their support squad moves into cover of the ruined building in the N West corner. Rebel Cell 1 opens up, but only scores 1 hit, subsequently saved by armour.
Turn 6, Ailing Technical 2 withdraws into cover, all other rebel forces fail activation when their turn crops up. Ghost's truck opens up again on Cell 1, and suppresses 2 troopers. Then Ghost Fire Team 1 moved out of creek and fires on the same target causing a casualty. I'm getting shot up here!
Turn 7, Ghosts have initiative . Their support squad opens up on Cell 1 and wipes it out. Meanwhile, Ghost fire Team 1 advances on the settlement and moves into cover. Rebel Cell 2 moves into a settlement building and fires at the Ghost Support Squad, just to watch the rounds pattering gently on the wall with no effect.
Turn 8, Rebel initiative. Cell 3 finally passes their activation roll, and, using the rule that allows 'locals' to enter the board wherever they want, they appear out of the woods behind the Ghost's truck and let loose with everything at its rear, including a missile launcher. Hah! 2 unsaved hits and the vehicle is immobilised and the weapon destroyed-Payback! Then Cell 2 fires another volley at the enemy support squad and suppresses the support weapon. Get Some! Of course, then the Ghost Fire Team 1 retaliates with 4 hits and causes 2 casualties and one suppressed. Back to earth, or Epsilon Beta VI, with a bump. Ghost support squad fires on Cell 2 in the building and causes 1 further suppression.
Ghosts take cover in ruined building with good field of fire down table.
So, not a very exciting engagement, but we had a bit of fun with the rules. We decided to call it a day as it was getting late, and the Rebels ran away to the South dragging the colonists with them, to save them from the gentle attentions of the Ghosts. Basically, I got my butt whipped, but we realised that the forces were so unbalanced that we need to think it through a bit better next time. I'm not too bothered about trying to make each side 'equal' but this was too one-sided. I was quite happy, however, with the way the hex scenery sat comfortably with the base tiles. It's a good compromise at the moment. As you can see, at least the result made my son happy!
It turned out to be a very one-sided affair, as in our haste to set up a game, we didn't really think it through. The vague outline was-planetary enforcers hitting a small colonial settlement to hunt out rebel sympathisers who were coincidentally harbouring a few cells of insurgents at the time. My son, Nick, controlled 2 fire teams of Veteran troopers, represented by Khurasan Control Battalion minis, with an armoured truck as their transport. I had 3 cells of rebel insurgents, 2 rated as green, 1 as seasoned, and 2 technicals armed with a heavy laser, and a heavy machine gun.
The table was set up thus-
The security forces were to enter the table from the North (far) edge, rebels from this near edge. The security team took initiative and rattled on to the board in their truck and stopped at the edge of the tree line. My 1st technical rushed on to the board and took up station at the edge of the settlement to provide covering fire for further deployment. Cell 1 ran on into cover of the buildings from the eastern edge (R). The colonists took one look at the twin laser cannon down the valley and dashed to the rear of the settlement. Very wise.
2nd Turn-Security forces (now to be known as 'Ghosts') fail activation and I bring on second technical and Cell 1 moves into cover of heavy containers in centre of settlement. 2nd Technical roars on to the board in a burst of exhaust fumes and takes up station alongside Cell 1.
Rebels activate 1st on turn 3 and consolidate cover. Ghosts fail activation but are then considered on guard, and take the opportunity to fire twin laser cannons at Technical 1, resulting in 2 unsaved hits. Technical disappears in a plume of greasy smoke! I just love these Lisko
tokens.
Turn 4, Rebels gain initiative and Cell 2 runs on from Southern edge into cover. Ghost support squad debusses (spelling error?) and takes cover behind trees to the west. Their vehicle fires the laser cannons again at the 2nd Technical (stupidly left with more than it's nose poking out of cover) and scores 2 unsaved hits again. Weapon destroyed, crew stunned. Rebel Cell 2 moves into cover of buildings.
Turn 5, Ghost's truck moves forward into dry creek bed and disgorges Fire team 1. Meanwhile, their support squad moves into cover of the ruined building in the N West corner. Rebel Cell 1 opens up, but only scores 1 hit, subsequently saved by armour.
Turn 6, Ailing Technical 2 withdraws into cover, all other rebel forces fail activation when their turn crops up. Ghost's truck opens up again on Cell 1, and suppresses 2 troopers. Then Ghost Fire Team 1 moved out of creek and fires on the same target causing a casualty. I'm getting shot up here!
Turn 7, Ghosts have initiative . Their support squad opens up on Cell 1 and wipes it out. Meanwhile, Ghost fire Team 1 advances on the settlement and moves into cover. Rebel Cell 2 moves into a settlement building and fires at the Ghost Support Squad, just to watch the rounds pattering gently on the wall with no effect.
Turn 8, Rebel initiative. Cell 3 finally passes their activation roll, and, using the rule that allows 'locals' to enter the board wherever they want, they appear out of the woods behind the Ghost's truck and let loose with everything at its rear, including a missile launcher. Hah! 2 unsaved hits and the vehicle is immobilised and the weapon destroyed-Payback! Then Cell 2 fires another volley at the enemy support squad and suppresses the support weapon. Get Some! Of course, then the Ghost Fire Team 1 retaliates with 4 hits and causes 2 casualties and one suppressed. Back to earth, or Epsilon Beta VI, with a bump. Ghost support squad fires on Cell 2 in the building and causes 1 further suppression.
Ghost truck burns up! |
Ghosts take cover in ruined building with good field of fire down table.
So, not a very exciting engagement, but we had a bit of fun with the rules. We decided to call it a day as it was getting late, and the Rebels ran away to the South dragging the colonists with them, to save them from the gentle attentions of the Ghosts. Basically, I got my butt whipped, but we realised that the forces were so unbalanced that we need to think it through a bit better next time. I'm not too bothered about trying to make each side 'equal' but this was too one-sided. I was quite happy, however, with the way the hex scenery sat comfortably with the base tiles. It's a good compromise at the moment. As you can see, at least the result made my son happy!
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